My opinion is that PPR NEVER made sense. It was was an easy solution to a perceived problem (RB dominance). It did partially address the issue, but there were and are BETTER WAYS to address that issue (if it even needed to be addressed at all).
What REALLY doesn't make sense to me is the notion that scoring system doesn't matter as long as everybody is playing by the same rules. To me, it matters a lot. My primary goals for a scoring system is that:
- is predictable to some degree (not arbitrary) - I want good fantasy players to be able to differentiate themselves, I want arbitrary bonuses and other factors that increase randomness to be minimized
- as much as possible rewards the best actual NFL players (on a given day) with the most points
There USED to be another goal, which was for it to be easy to calculate. TD only leagues are great for that, and PPR is pretty good too. But in this day and age, calculation is cheap and easy, so it's kind of irrelevant to me.
As for the first goal, you could create a league where guys ONLY score if they get at least 100 yards on the day. Hell you could make it so they only score if they get EXACTLY 100 yards on the day.
The "everybody's playing by the same rules" crowd have to acknowledge that those scoring systems don't make sense unless you are honestly into a truly random league. No one could accurately predict when a guy would pull in exactly 100 yards, and it would much harder to predict how many times a guy will go over the 100 yards mark during the season than it would be to predict a guy will "do well" over the course of a season. A guy could get 97 yards every single game and never score you a point. It's introducing randomness, which goes against my first goal. Some bonus systems seem fun, and they may be, but they aren't good if you want to play a game which helps good players win. Same with TD only leagues. They can be fun too, but there just isn't as much opportunity to shine which is why they dropped by the wayside for the most part.
The second goal is where PPR fails miserably. A catch for 0 yards is NOT of equal worth to a team as a 10 yard run (pick your example, there are many). To be blunt, that idea is just dumb to me. Sorry. If good players doing productive things scoring more points than players doing less productive things, isn't a goal of yours, that's fine. But to me, that's kind of the whole point. Again to take things to extremes, you could set up a scoring system that ONLY rewards a back for things like carries and not yards. That might be fairly predictable and consistent, but it doesn't really reflect how much a guy is doing for his team. Catches are very much like that. A catch by itself is fairly meaningless and could even be a negative for a team in a given situation. To a large degree,
what matters is moving the ball forward.
So if there is a positional imbalance, what do you do? Change the yardage scoring by position. It's easy. It makes sense. It solves the problem.
Similarly,
if non PPR is too dependent on TDs, solve the REAL problem - change the ratio of yardage scoring to TD scoring. Lower TD scores (traditionalists hate this), or raise yardage scoring across the board until it makes sense for the kind of league you want to run. The reason this wasn't done in the first place is that it just seemed easier to do PPR, but is that really an excuse at this point with all of the online league management systems?
There is nothing magic about 10 yards per point. It was just easy to calculate back in the days of yore. 8 yards per point would work just as well. And if you think TE yards are better somehow (or harder to come by) make them worth a little more. We already do that for QB vs the other positions, but folks still seem to resist mightily to making the OTHER positions have independent scoring. Why? If you made passing yards 10 yards/point QBs would be considerably over valued. Sound familiar? So if RB is overvalued, fix it the right way. And if it isn't anymore, change it back.
PPR isn't evil, and it not the end of the world. It just makes a lot less sense than more direct solutions to whatever "problems" you might have in your league.