'Donsmith753 said:
Hey all,
I'm looking at diving into the world of salary cap and contract leagues and i'm just looking for some guidance.
Ill be running the league on MFL as I like their software. Rosters will be 26 or 28 but what I'm unsure of is things like:
How many contract years should each team have?
What % should salaries increase each year?
What to do with rookie salaries?
If anyone could post their league rules from Salary/Contract leagues that'd help give me some ideas.
Thanks in advance.
My dynasty does it like this:10 team, IDP, 40 man rosters, 13 spot DTS
100 total contract years.
Players on DTS do not count against contract cap. You can only place a player on your DTS while they are a rookie, and they can stay there a max of 3 years, then you either have to assign contract or cut them. Of course you can promote from DTS to active roster at any point if you have space/contract years available.
Salaries do not increase. We did an initial auction, as well as a RFA auction every year for players that contracts have expired. In August you can assign any number of years you'd like to your players that do not have contracts already. IE, Foster was initially given 3 years, is a RFA. In April he will go up for Auction, and whoever wins him can then assign as many as they'd like. With a max of 100, and 40 players I think it's the right mix. I have Trich for 7 years, so I have 93 years remaining for my other 39 players. Usually offensive talent gets locked for a long time and lots of turn over on the IDP end. (RG3 has 12 years, Wilson 11, Blackmon 9, Trich/Martin 7)
It works for us.