Because I'm a complete dork:
1) Swapped Out - Replace a starting QB with the back up *Both QBs must be playing that week.
2) The Boot - Kicker points are moved up by a teir. *40-49 worth 30-39, etc
3) Pass Inference - Force opponent to bench a WR of your choice.
4) The Dark Side - Take one of your opponents bench players to start for your team that week.
5) The Big Mo - Get a 5 point boost if your team is leading going into a Monday night game. *Must be used before the first Sunday game starts.
6) Cut the Line - Switch waiver priority with your opponent.
7) The Don - Veto a trade until next week. *Trade still goes through it players just don't switch teams until next week.
8) Slight Draft - Block a league mate from bidding on a player. *Must be a player you nominated and stated before the nomination.
9) Running Away - Choose a RB from your opponents starters. However, their other RB gets their points doubled.
10) Locked Out - Your opponent isn't allowed to make any trades, pick ups or drops for the rest of the Week.
11) Weak Defense - Opponent's defense automatically has the max points allowed. *Their defense gets 51+ or whatever regardless of how many points they actually allow.
12) Two Tight - Opponent must start a TE in their flex spot.
These are my ideas and haven't played Madden in a long time but they used to have cards you could play like this if you need some more ideas.
First off: This concept is fantastic, and these ideas are fantastic. Especially with the rise of DFS, I think a lot of long-time redraft leagues are gonna have to start adopting some sort of twist on the standard format if they want to hang together in the years to come, and this is one of the best I've come across.
Off the top of my head, here are some thoughts on how these could be employed:
- The commish comes up with 20-25 ideas for these sabotages each summer and sends them out for an up/down vote among owners a couple of weeks before the draft. The 10 (or 8, or 15, or whatever) that get the most upvotes are implemented for the coming season. The selected ideas are written down on cards (or the electronic randomizing equivalent) before the draft.
- One concept could be that everyone gets one sabotage - if using a snake draft, the owner in the 12-hole gets first choice of sabotage after the draft, followed by #11, etc. (this somewhat balances out the natural advantage that the early drafters get in most snake formats).
- Alternatively, owners could bid on sabotages (either specific ones or random ones) out of their FAAB budget right after the draft (probably would want a rule that no owner could win more than, say, 3).
- Another concept would involve allocating sabotages during the season at escalating (real money) prices ... the first one purchased at any point during the season (assuming a $100 buy-in league) costs $5, the next one $7, the third one $9, etc. ... and they'd be for random sabotages, which aren't revealed until purchased.
- No team can play sabotages in consecutive weeks, nor can any team be the victim of sabotages in consecutive weeks (this is purely for fairness' sake, might not be necessary if you *really* want a Cutthroat Kitchen type of league).
I'm really digging this concept. Not sure I've got the right sort of leaguemates to try to push something like this through, but I'd love to hear if/how it works out from someone that does.